

BeamNG.drive - mods are modeled using.Maple (software) - 3D plots can be exported as COLLADA.Google Earth (v 4) – users can simply drag and drop a COLLADA file on top of the virtual Earth.Chief Architect Software supports import and export.Some games and 3D applications have started to support COLLADA: Visual3D Game Development Tool for Collada scene and model viewing, editing, and exportingĪlthough originally intended as an interchange format, many game engines now support COLLADA natively, including:.SketchUp (v 8.0) – KMZ file is a zip file containing a KML file, a COLLADA file, and texture images.Applications exist to support the usage of several DCCs, including: Software tools ĬOLLADA was originally intended as an intermediate format for transporting data from one digital content creation (DCC) tool to another application.

ISO/PAS 17506:2012 Industrial automation systems and integration - COLLADA digital asset schema specification for 3D visualization of industrial data was published in July 2012. In July 2012, the CTS software was released on GitHub, allowing for community contributions. The suite allows applications that import and export COLLADA to test against a large suite of examples, ensuring that they conform properly to the specification. In March 2011, Khronos released the COLLADA Conformance Test Suite (CTS). Dozens of commercial game studios and game engines have adopted the standard. Early collaborators included Alias Systems Corporation, Criterion Software, Autodesk, Inc., and Avid Technology. Several graphics companies collaborated with Sony from COLLADA's beginnings to create a tool that would be useful to the widest possible audience, and COLLADA continues to evolve through the efforts of Khronos contributors. The COLLADA DOM uses the SCEA Shared Source License 1.0. The COLLADA schema and specification are freely available from the Khronos Group. Barnes, it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with Sony. Originally created at Sony Computer Entertainment by Rémi Arnaud and Mark C.
